if I bop one on the head it should count goddamnit Maybe they could do damage + a ball&chain type slowdown effect?
Give me some reason to gather all of the health that this version lets you get. Even if it is 4, 8, 10 HP where it's often an instakill.
Make them do some actual HP damage, like the spike traps. (maybe?) have it stop at 1HP, (and keep you there, so no cheesing with the Kapala, until you cure it) Increase time between damage ticks, at least a little bitĢ.
The poison mechanic: This is brutal, I'd make a few changes to it:ġ. I think some of the 'hard' things people are complaining about just need to be tweaked a little bit. Not as taciturn, but still terribly powerful. Sway Grunt fucked around with this message at 20:36 on Nov 17, 2020Īsk me about being a racist piece of shit with a racist gimmickĬall me crazy but I usually expect sequels to games to improve on the original in some way. Maybe if Waddler's around you could clone the scepter and whatever pack you've got if you went the Temple route, but I've only found him at Olmec and the Ice Caves, dunno if he's anywhere else.Įdit: I guess if there's an altar in the level you could also grab the Kapala if you don't already have it. Even using it to clone a cat is kind of pointless cause you're about to use up your Ankh anyway. Unless there's a box of bombs in the level somewhere to use it on I can't really see a reason for spending 25k on that challenge. It comes at a point in the run where you're likely to already be carrying a crucial item. I beat it once and wasn't really sure what to do with the Clone Gun. I didn't manage to actually use it this time, just pick it up briefly before a mass of sorceresses obliterated me, but I'm making it my next goal to beat the challenge and use this on Hundun to see what happens, if anything. I kind of suspect the Arrow might be the key to getting to the CO? Maybe. But it's very brief.)Īnyway, I did make it to 7-1 just now and decided to see what the Sun Challenge is all about. (I will note, though, that scorpions are actually stunned when the pot breaks. Part of that frustration is on me, for sure - I'm not the same person/player I was seven years ago - but it seems like others are having similar experiences. All those little design decisions pile up. It was 100% my fault completely, of course, but after three days of barely making it to the Ice Caves (and this after I beat 7-4 on Saturday.!) I was just so irritated. But instead I just grumbled because I lost a promising run. The bomb took out a yeti at the same time, whose body flew into me as I was fleeing, knocking me out onto a mine, which exploded and I died. Earlier today I decided to bomb the Moai Head to see if that does anything since I still have no idea what it and that stone altar next to it do. And another effect is that I don't laugh at the comedy of death as much anymore, I just get annoyed instead. There are enough secrets and weird things going on that you sort of have to, but I've found I'm so risk-averse when I get to the later stages just cause I know how precious it can be to even make it that far to begin with. I think one unfortunate side effect of the punishing difficulty is that experimentation becomes incredibly risky, but in Spelunky you kind of do want to experiment. I still do like it a lot personally (it's just about the only game I've been playing over the past month), but I've had moments where I thought "that's it, I'm done with this", far more than with the first. The game is basically just kind of an rear end in a top hat, really. I haven't posted on SA in forever but I really feel like I want to vent, seems like as good a place as any to do it.